
The 1939-41 Axis campaign is a wargaming classic, and we were super happy to dig into it, but there were a bunch of challenges too. The campaign has 25 scenarios (13 in the historical line) and comes with a chunky free update with many UI improvements and fixes. Ze Germans have arrived! Blitzkrieg DLC for Unity of Command II releases next Thursday, November 5th.
New original music: 4 brand new tracks by Bruno Babić, composed specifically for Barbarossa DLC. New terrain type: bog, used to model the impenetrable, swampy terrain facing Army Group North and the Finns. New German cards: Blitzkrieg (reloads HQ command points) and Luftflotte. Beautiful new vehicle models including BT-7 and T-26 tanks, and the iconic ZIS-5 truck. 20+ new unit types including those from Italy, Romania, Hungary, Slovakia, Finland, and Spain. Detailed, zoomed-in maps for the hard-fought sieges of Odessa and Sevastopol. Limited, but still difficult to achieve, alternative historical outcomes, such as capturing Moscow in late 1941. 23-scenario historical campaign, with battles from the lakes of Karelia in the north to the Black Sea beaches in the south. You command Axis forces, from the initial invasion all the way to the Battle for Moscow in late 1941. The main attraction here is the completely overhauled tutorial, but there are a few other features and bug fixes too.įirst, a quick recap for the Barbarossa DLC: the release date is April 21, and the price is $9.99. We are releasing the companion update to the Barbarossa DLC (Update 15) today, one day ahead of the DLC release itself. This should highlight some of the new tactical skills and ideas that you’ll be needing when playing as a Soviet commander. With that in mind, we’ll be taking an in-depth look at a smaller section of the Rzhev Offensive around the Volga crossing. The adjustments to play style that this requires can be difficult, but we feel it’s well worth it because it gives an entirely new perspective on this period of the war. Our intention is that playing as the Soviets feels authentic with respect to history.
As a result, the “Rzhev meat grinder” plays very differently from anything you’ve seen in Unity of Command II before. The mechanics and the scenario design were carefully adapted to the period.
When designing this scenario for Moscow 41, we really wanted to do these momentous events justice. They are also not very well known in the west, especially given how the Red Army suffered a quarter of a million dead there in early 1942 alone. The battles around Rzhev are easily among the toughest and bloodiest of the entire World War II.